“ Cultist Simulator’s pleasure is the gradual mastery of an interlocking system of concepts interacting with each other,” says Kennedy. “You can prove that out with a basic Javascript grey box prototype, and it would work, but it doesn’t have much visual appeal. However, the use of cards is a bold new direction, and one that was not part of the game’s early prototype. We spoke to Kennedy and Bevan at this year’s Game Developers Conference as development on Cultist Simulator was nearing completion.Ĭultist Simulator is a game that delivers it’s discomforting pleasures through the striking iconography of its cards, in the rich grain of its text, and in the dark, curious corners of the player’s mind. Those familiar with Failbetter’s games will immediately detect Kennedy’s hand it its rich prose. He was then joined by Failbetter alumnus, Lottie Bevan, to work on Cultist Simulator, a narrative digital card game that was successfully crowdfunded before finding a publisher in Humble. This alchemic tale of temptation, ritual, and the occult is created by Alexis Kennedy, founder of Failbetter Games and the creative force behind Fallen London and Sunless Sea. Having departed Failbetter in 2016, Kennedy freelanced on projects including DLC for Stellaris – and a BioWare title that is certainly not Dragon Age-related – before setting up Weather Factory. Cultist Simulator is a digital card game of ‘apocalypse and yearning’ from London-based indie studio, Weather Factory.
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