![]() rulers folding to faction pressure sooner or later and never going back. They use the faction for Elective Succession instead and you'll see many A.I. Anyway yes it is the same without Conclave. I'm probably one of the few players remaining who refuse to play Conclave. Sorry for the real world speech, let's focus on the topic again. Too many countries call them self Democracies just because they have an election. This is a very important in modern times. It means government by the people, democracy has something to do with Separation of powers, free press, freedom of speech.Feudal vassals choosing the next King is no Democracy! Please understand and except that. For AI rulers it's way to hard to please every vassal for the purpose of succession law change.Įlective succession has nothing to do with democracy. ![]() Just lower the requirements for changing to another succession law. My suggestion to the hole elective problem would be much simpler. One Faction to oust the ruler only available when the council has full authority, but with elective succussion.Īnd another oust ruler faction with no requirements but without elective succussion but it enacts full council authority. When you saying CB you mean a faction, right? Originally this only affected the HRE (which it should), but a few decades into a game will turn most of the Christian realms into mini-HRE's. Which also kinda eliminates one of the biggest points of the game (gaining claims through marriage and pressing them). try to find a use for weak claims when the other Kingdom will never have a child ruler, regency or female ruler due to having elective. The worst offender of this whole Elective Monarchy thing is, that you can no longer play the marriage game on a King or Emperor level, because all princes and brides give ony weak claims under elective monarchy. giving cultures the preferred succession type that seems most historically appropiate. Germanics would prefer Elective Monarchy (except for Norse who would prefer Elective Gavelkind, which would then change to Elective Succession as the Norse feudalize and split into Norwegian, Swedish and Danish).Īrabs prefer Agnatic Open (defaulting to Agnatic Seniority when not Muslim),Įtc. It could even be easily implemented through the cultures.txt with a prefersucc = successiontype.Ĭeltics would prefer Tanistry. The amount of land a player can claim is determined by their group and the amount specified in the config.Imho the best way to solve this would be giving cultures a preferrance on which succession they use. fault: Gives access to default permissions (Required to claim land).landclaim.admin: Gives access to all permissions.Special thanks to Causeless, Drunk Flamingo, Marthenil, Hardballer, and various C&C Modding Den discord users. DirectLeaks is a community where you can find tons of great leaks, make new friends, participate in discussions and much more. This is a required component for MK1212's campaign. landclaim.*: Gives access to all permissions This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. Show only: FEUDAL - Kingdoms, Market with Supply and Demand, Challenges, Professions, Attributes InactiveResource FEUDAL - Kingdoms, Market with Supply and./claim allows players to interact with your claimed land.With this plugin, players can claim any land, with any size or shape as long is it does not go over the max amount of claimed blocks (which is configurable). ![]() ![]() LandClaiming was developed for ZW_15 to work as a world protection plugin. ![]()
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